![]() ![]() There is, of course, drama here which introduces us to some of the early mechanics of the game. With the crew of the Resolute set, we start out with a particularly nasty ion storm engulfing Starbase 128 where the Resolute was being refitted. Playing as both Rydek and Diaz is a really good mechanic in part because it gives us two perspectives on board the same ship, and in part because it gives the game an excuse for two different types of gameplay: the discussion-heavy bridge officer and the more hands-on work of a starship grunt. “It’s been ? days since our last accident” - a sign seen in the lower decksĭiaz spends a lot of time in the shuttlebay early on, repairing and analyzing shuttles and shuttle-gathered data alongside his BFF PO Nili Edsilar. While Rydek works on the bridge, Diaz is squarely a “lower decker”, something that’s clearly and unequivocally stated. We also get to play the role of Petty Officer Carter Diaz. This is the look I found myself giving this game on more than one occasion. ![]() Their claim to fame is that their cellular structure requires a regular infusion of deuridium, a situation which we are introduced to early on in the plot of Resurgence, but which has yet to become the problem in my playthrough that I fully expect it to be. Rydek is a Kobliad, a species featured in both Enterprise and DS9. Having just completed a refit after a catastrophic on-board “mechanical failure”, the ship and remaining crew are ready to set sail, but not before receiving a new XO, Commander Jara Rydek who is taking over for the Resolute’s now-deceased (and much loved) XO. We play as a new (to us) crew on board a new (to us) ship, the Centaur class USS Resolute (I almost wrote Reliant). Seeking Out New Life… Wondering where all the quality Star Trek games are these days. ![]() That being said, I’m thinking that maybe Resurgence should have stayed in the oven a bit longer because I think the game doesn’t do the franchise any favors outside of supplying the hardest of the hardcore Trek fans with something to fill the obvious gap in the video game department. As of today, Star Trek Online is still chugging along, and its longevity will empirically dispel anyone’s attempt to dismiss it as being trash - it’s not perfect, but until Resurgence, it was basically the only modern Trek game we had (the Prodigy game notwithstanding, but also a low-flyer). There once was a time when we had a lot of Trek games, and they were considered pretty decent at the time. It’s a damn shame that we have so few Star Trek games of quality now or at all. I could be snarky and say that sure, dudes in robes beating each other with flashlights is much easier to digest for the average nerd than the “Treknobabble” and morality plays that makes up a good 60% of any Trek episode, but I could also not say that and opt to avoid an argument. I’m going to rush headlong into the minefield and say that as I am a big Trek fan and a lukewarm Star Wars fan at best it galls me that the whole “space wizards and laser swords” franchise not only has a seemingly larger fan-base, but also a higher profile (thanks to Daddy Disney’s wallet, of course), far more fan support, and recent and acclaimed video game efforts like Jedi Fallen Order and Jedi Survivor. I was heartily disappointed that there was no chatter about this game anywhere I frequent considering the dearth of quality Trek we have going on these days with Discovery, Strange New Worlds, Picard, Prodigy, and Lower Decks (and hopefully Legacy fingers crossed!). I had completely forgotten that Star Trek: Resurgence was a thing until someone mentioned it on my FediTimeline a day ahead of its release. ![]()
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