One way gives you a coasting method with decades of data, and another gives you a gimmick that people will latch onto when the devs inevitably buff it. You need to ditch Lucky Hits altogether, make things a simple to understand proc chances and make the Lucky Hit item affixes work with those base proc chances, or significantly buff lucky hits. All you’ve done is traded 3 skill points for an aspect slot. As soon as I ditched those skill points and grabbed the Momentum Aspect, it meant I could comfortably do T50’s again. I was running around 50% crit on my TB rogue, with Siphoning Strikes, hitting about >15 mobs on average, and that things proc chance for the amount of health it restores is a joke. If you wanted Rogues to use other methods of sustain, then you could’ve buffed the other methods of sustain. So you take your usual awful lucky hit chance from the skill your using, compound that with your crit chance, and then apply a lucky hit chance on top of all that to find out that Siphoning Strikes is pretty bad. Then this new lucky hit mechanic proc (Siphoning Strikes), stupid, unnecessary, and most likely to be treated like a must-have gimmick eventually when lucky hits are buffed because the dev team can’t figure it out. A non-lucky hit proc (The Vile Apothecary Malignant Heart): simple, easy, tried and true for decades. You have skills with a base lucky hit chance, and you have two different kinds of procs in this game. Unless it’s the new norm to be able to play a game for an hour, and then restart the computer, to rinse and repeat until work, exercise, real-life social activities, or bedtime? They can’t work on class balance issues, they need to fix the actual game. So expecting them to ALSO play the game is a bit ridiculous, no sarcasm intended. They have a lot going on right now in their own fields given this beta that was released as an official game and upcharged to at least $70. teams to play the game, but that’s not their primary job. When you don’t have your own QA team, that leaves only the art, design, sound, programming, etc. The change to Siphoning Strikes last patch is proof that very few people working on Diablo IV are actually playing Diablo IV. 5s or a 1s cooldown between orb charges would be fine, so the shroud can at least function for 2-5 seconds, which would equate to 12%-25% uptime of 40%(1 skill point) - 72% (5 skill points and a maxed aspect) DR. Whether it’s one of the three linked augments to Dark Shroud, or just part of the skill itself, Dark Shroud needs an ICD for when an orb can be “used up.” It’s pretty stupid using a 20 second cooldown, and then being shot offscreen by one porcupine that in less than a second destroyed all the orbs and made the skill and it’s cooldown completely worthless. I’m also not including PvP because 1) One step at a time, and 2) Who gives a **** about PvP in this game when people are running around with ~15k health and doing >500k damage against minions 50 levels higher than themselves.ĭark Shroud. Unfortunately I have no experience with the other classes, and so can’t personally speak about their capabilities aside from what I’ve seen. I’ve a combined 200 levels in Rogue right now, with over 300 hours of experience with them, and I do believe Rogue has a good foundation that is neither overpowered or underpowered. I just want to focus on what Rogues need to feel better, and balanced, at least in how I understand balance amongst the five classes. I don’t want to compare Rogues to Sorcerers either because, well, who wants to do that to themselves. And we also have an egg timer to cook the perfect egg.I don’t want to compare Rogues to Druids or Necromancers because as far as I’ve experienced, they make WT4 Legions and World Bosses look like a complete joke even when they’re at level 60. The sounds can be repeated if you want.įor school or work related tasks we have the pomodoro timer also known as the tomato timer. You can also select 6 different timer sounds. You can also choose to stop or restart the timer when it is finished. In this popup you can choose the amount of seconds, minutes or hours for the countdown. So how does our timer work? Start by clicking the set timer button. PlayStation, Xbox or Nintendo time can be set for each child. There are also various ways to use a timer with kids. Nobody loves chores, but by timing them you can see how little time it actually takes. Set the timer for 20 minutes and be notified when that cake needs to come out of the oven. So what can we use a timer for? A timer is very useful for each task that needs to be completed in a certain timeframe. What is a timer? A timer is a clock that counts down for a certain amount of seconds, minutes and or hours.
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